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Showing posts from February, 2014

connectMultipleMask

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connectMultipleMask.py
Nuke having its won short key for connecting selected multiple nodes input into one target node. It is underedit menu. Goto edit --> node --> splay first will do the job. There are three more combination of shot keys with 'U'. Check with each one and enjoy. Thanks to Frank Rueter to give the information.

Even-though nuke don't have short-cut key for connect multiple selected nodes 'Mask' input to target node.

Tried with 'splayLast to A' 'splayFirst to A', But it connect single input nodes mask input to target node and fails with 2 or more inputs node.

check ref image:


Because splay short-cuts are working based on input order. Its not considering optional inputs. If input 0 is none it will connect 0 to target and so one so forth with other inputs :). Hmmmmm  good ya..

Yup then how to connect all selected nodes 'mask' input to target node with single click ?

Here is the script for connect multiple nodes mask input…

multiMatte

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multiMatte v1.0
Today i searched my old hard drive and found some of my old tool's created for EYEON FUSION. Start to recreate those tools for nuke. multiMatte is my first tool.

Searched with google and found some multiMatte gizmo for nuke. Tryed everything But those tools are not working perfectly. So i decided to recreate the tool myself. Here is the multiMatte v1.0.


This gizmo allowing you to create matte from 9 channels. r,g,b,a,c,m,y, luma and black.

matteColor drop down menu allowing you choose the channels. Matte erode fine will expand and shrink the output matte (used some cool tech for erode the matte)

un-check bbox when input don't have bounding box. Otherwise matte erode will introduce bounding box and expand it. 

Expanding mask control tab allow user to invert the mask channel and blur the mask input.


By-default this gizmo output only converted alpha channel and remove other channels for efficiency. User can change the output method to "alpha to rgba".